A new board game can be built around a simple idea. For instance, you can create a board game where you roll a standard die and move a checker across a checkerboard a number of squares equal to the number thrown.
You decide to make this a blocking game where you lay down tokens to block your opponent. Each player will have 32 tokens of one color.
Pennies and nickels would make good tokens if they weren’t so slippery. Craft foam makes a good alternative. You can buy a couple of sheets of craft foam at a craft store in two colors, and cut out 32 inch-square tokens from each sheet.
To play the game, place the two checkers on opposite corners of the board, and lay the die on the board. Seat the two players on opposite sides of the board. Each player will use the closest checker to her or him. Give each player 32 tokens so that each player has a different color. Write the players names at the top of a sheet of paper as a scoresheet 토큰게임.
The first player rolls the die and moves his checker horizontally or vertically (never diagonally) in a straight line the number of squares rolled. He places a token on the square he ends up on. The second player moves her checker the same number of squares. She places a token on the square she ends up on.
Then the second player rolls the die, moves her checker, and places a token. And the first player moves his checker the same number of squares, and places a token.
The players continue alternating throws, both moving on each throw.
You add some rules about movement. Your checker can move over your opponent’s checker, but cannot land on it.
Your checker cannot move off the board. For instance, if you are on one of the four center squares and you roll a six, you cannot move. You are blocked.
Also, your checker cannot land on a token that has been left by your opponent. You can move over your opponent’s tokens but cannot land on one. If your only moves would place you on your opponent’s token, you cannot move. You are blocked.
You can land on a space containing one of your own tokens, but you do not add a second token.
Each time you are blocked, make a mark by your name on the scoresheet. When one player has been blocked six times, the other player wins the game.
You can change the rules to create variations of the original game. You can allow diagonal moves. Or you can rule that a player cannot cross his opponent’s tokens. Or you can rule that a player cannot land on her own tokens. Or you can increase the number of blocks a player can accumulate to 13. Or you can allow a player to ‘bounce’ off the side of the board — on a roll of six, a player can move two squares to the side of the board, and four squares in the opposite direction.